The Game of Shendi

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Welcome to the Trading-Game of Shendi

If you want to participate, you need to join the group "Trader of Schendi". Please ask Ayana Convair or Cyrian Resident for an invitation. This group must be activated to draw the trade items.




And this are the rules:


I. Collecting of trading items:

On the SIM Schendi you will find 10 totem statues, which contain 7 trade items: 

  1. wood = Holz 
  2. clay = Lehm
  3. wheat = Weizen
  4. wool = Wolle
  5. ore = Erz
  6. arrowheads = Pfeilspitzen
  7. paga = Paga 

This trade items can be drawn by any trader after activating the statues (first click on the lever and then click on the statue) exactly 1 time a day (i.e. every 24 hours). All 10 totem statues are distributed on the SIM and are freely accessible.


II. Trade

It is possible to trade the trade items with other traders (in RP) at any time.


III. Exchange for Coins

The trade items that you have collected or acquired by trading with other traders can be exchanged for coins at the trading station in Nyoka. The banker Cyrian opens the exchange office at certain times and you can exchange your trade items for coins at the following rates:

  • For any 1 trade item.                                  .. you will receive 1 Copper Coin
  • For 7 trade items of the same type            ... you will receive 1 Silver Tarsk
  • For 7 different trade items                          ... you will receive 1 Silver Tarsk
  • For 10 Copper Coins.                                   .. you will receive 1 Silver Tarsk
  • For 10 Silver Tarsk                                       ... you will receive 1 gold ducat


IV. Capture-RP

Of course,  if you roam through the forest and collect trade items, it can happen that you fall into the hands of an enemy. Upon capture, a RP of about 2 hours should take place. The hunter is also allowed to sell the captive to Port Nyoka. Port Nyoka pays a price of 2 copper from the city treasury for a captive, the price is paid directly by the banker Cyrius (= credited to the scoreboard). If the captive is not interested in the Capture-RP and would prefer to buy his own freedom, this is also possible. In this case, the captive must hand over 1 trade item to the hunter who caught him, and in return receives his freedom.


V. End of the game

The scoreboard at the trading station shows your balance of Copper Coins and Silver Tarsk. The winner is the player who has 10 Silver Tarsk first. Then the 10 silver tarsks are exchanged for 1 gold ducat and the lucky trader is solemnly crowned the winner of the trading game...


Have fun!!


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